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Destiny Corrupted
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Posted - 2012.08.03 00:25:00 -
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The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:32:00 -
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Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:39:00 -
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I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.
The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:43:00 -
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Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:49:00 -
[5] - Quote
Well, that's your perspective, and while you're welcome to it, you should remember that our play styles fundamentally differ. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:54:00 -
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Xercodo wrote:I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.
There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc. No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 00:56:00 -
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Issler Dainze wrote:I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 01:15:00 -
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Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 01:26:00 -
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I have nothing against low-sec boosts. In fact, if Greyscale announced the doubling of low-sec mission/site/mining rewards, I'd say good for him, at least that will cause a shift in the curve, even if only a small one.
But what he proposed isn't a buff; it's just a random change that isn't going to result in any more traffic. In fact, after a period of time, it will probably result in less traffic after campers switch to interceptor/Tornado setups. It's basically a half-assed attempt at curbing pvp (which it won't) in his continuous campaign to shore up that stream of soccer mom bucks. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 01:33:00 -
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Janet Patton wrote:Destiny Corrupted wrote:I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security. So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen. God forbid you actually go and hunt them down. That might be... New and Exciting! So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. (USER WAS BANNED FOR THIS POST) |
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Posted - 2012.08.03 01:44:00 -
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Herzog, this change is going to make camping easier, not harder. We'll be able to use 5k-scan resolution frigates to tackle with ease. It's people like camp busters and faction warfare crews that this change will hurt, because being the first to aggro means you'll be the first to eat the sentries. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 01:54:00 -
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Janet Patton wrote:Destiny Corrupted wrote:So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all. That is a lot more time for them to experience and learn lowsec at least. Also it sounds like you are part of the problem why people don't want to go to lowsec. Praying on those that don't nearly have the experience or wherewithal to give you a decent fight. If people know they are just going to get smashed, it turns them off from wanting to return and participate. I will concede to you here. They will indeed have more time to experience and learn low-sec. About two to ten minutes more than they would have if they died to a gate camp. And no, I'm not part of the problem; I'm simply playing a game where I shoot targets of opportunity.
Bloodpetal wrote:I don't mind the escalating sentry gun damage, mostly because on the low end it'll mean that fights don't get ****** up by sentry so bad, but if by 4 minutes you're saying there will be 5000+DPS coming from sentries, that's bad. It's actually going to be closer to 15,000 dps average over four and a half minutes. Let's say that the carrier has 2 million EHP, and with two repairers in triage mode it will repair another 20,000 EHP per second (two repairers at about 1,000 armor/second, 80% resists, and a triage module which multiplies the tank by 4). Thus, the sentries take out about 7,400,000 EHP in four and a half minutes. That means the average volley per gun is going to be about 27,500 EHP, and because of the buildup, it would actually be significantly more towards the end of those four and a half minutes. We're talking hundreds of thousands of EHP per shot.
Please note, above numbers are rough estimates. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 02:16:00 -
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It has to be exponential by the way because if it isn't, the whole frigates being able to survive sentries initially wouldn't be viable. So yeah, by the end of the fifth minute, you'd be getting hit for six-figure amounts. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 02:27:00 -
[14] - Quote
I really hope the above poster was being sarcastic/trolling.
Edit: the one above Tippia's post. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 03:04:00 -
[15] - Quote
Wrayeth wrote:TBH, I think this change will massively reduce the amount of actual fights that occur on lowsec gates and leave ganks unaffected. Exactly.
And that is why I am going public with my prediction that CCP will extend sentry gun range to 250km as a complement for this change. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 03:11:00 -
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Ludi Burek wrote:Lmao, 4.5 minutes!!? What gang would want to aggress another gang on gate with that? Should be at the very minimum 15 minutes. I'm not against hampering perma tanking but this is such a blanket change that screws over so many other forms of pvp. My prediction: 1) CCP will go ahead regardless of warnings (history repeating and all that) 2) Low seccers will adapt, new (or revival of old) tactics will emerge 3) Bears gonna whine about being insta tackled by frigs and or volleyed from range 4) CCP makes sentry range cover whole grid :) 5) ... some time passes, more whining 6) Sentries do uber dps from 1st second, eliminating that fast locking small ship threat 7) Sub caps cannot aggress at gates due to dps 8) ... I dunno, seboed supercaps blapping haulers and having to warp out screaming? 9) Any sentry presence becomes pvp free zone. 10) Whining about being probed and killed. 11) Sentries appearing at npc sites, belts  12) ... not sure Liked. ******* beautiful. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 03:16:00 -
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Bayram Blacklion wrote:this is bullshit ccp might as well kill the whole pirate comunity,and the only people who like this are probaly all FW anyways. Nah, I do FW and I'm (obviously, as can be seen from my posting) completely against this. But then again, I'm not one of those "farm Amarr sites with a TLF alt" people, so I guess my opinion doesn't matter anyway. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 03:21:00 -
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Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 03:31:00 -
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Danny Diamonds wrote:Destiny Corrupted wrote:Danny Diamonds wrote:Jerick Ludhowe wrote:Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again. P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh  According to the numbers presented in that same CSM... Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game. If i were running CCP, I wonder what group I would listen to? Maybe the majority... The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all. That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game? It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too. What would happen if those 25% suddenly disappeared from the game? (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 07:33:00 -
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If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. (USER WAS BANNED FOR THIS POST) |
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Posted - 2012.08.03 07:53:00 -
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Garresh wrote:Destiny Corrupted wrote:If your entire pvp experience is low-sec consists of "45-60" second fights, then I can see how this change wouldn't affect you much. Even small gang fights, however, last much longer than that. In 10-on-10 engagements, it wouldn't be uncommon to see the end of the fight happen around the 10-minute mark. Considering the fact that according to math, the gate guns are going to be doing more dps than a 10-man gang by the 121th second, this change is a massive nerf to "actual interesting fights."
The only thing you will see is an increase in gate camps, which will now be done with interceptors and alpha strikers. Then extend the curve out to like 15 minutes. The core principle seems sound. That math needs work.  It's in the billions. I'm pretty sure CCP was forced to cap that progression due to the long integer limit thing. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 07:58:00 -
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Conrad Makbure wrote:I'm looking forward to this; it will increase traffic in low sec. No it won't. It will be easier to kill people at gates, not more difficult, due to the ability to use scanres-fit interceptors.
Conrad Makbure wrote:Gate campers will complain about the change, but won't they complain about anything that makes camping harder anyway? Gate campers won't complain about this change, because this change is a massive buff to gate camping. Small-group pvpers will complain about this change, especially if they're outlaws. Some affected FW people will also complain about it.
Conrad Makbure wrote:You can probe scan someone down in about 30 seconds, jeeze. The low sec ship destruction will increase; how do you not see this. Yes, campers will certainly be getting more kills than they were before. Overall, however, the kill count is going to go down. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 08:54:00 -
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Khorian wrote:How the hell did people make it through lowsec years ago when there was no warp to zero? Let me tell you. Determination and willpower. There is always a way if you want something. I didn't quit when i lost my first Brutix to a gatecamp. I learned from the expirience and adapted. And I, like many others back in te day had it much worse than the people today. The real problem is that the majority of people, after losing said Brutix, would immediately hit the account management page, cancel the subscription, put "my shipz deaded!!1" in the reason for quitting field, and go back to Angry Birds and Farmville. There's a lot of these people, and CCP, like other gaming companies that decided they're tired of wearing rags and eating crusts, wants their money. That's why we get these changes that surreptitiously drive us from the game. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 09:04:00 -
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OmniBeton wrote:All those elite low-sec pvpers ... they will not be able to sit 24h/day at gate or station, drinking beer and killing every ship that tries to enter or leave low sec with little effort ... they will have to actually fly to belts after miners or into scan thoose dirty missioners on they safe spots, and CATCH them before they escape ... that's terrible, so terrible .... Yes, they will be able to sit there and camp just like they've been doing all this time. The only thing that will change is the set of tactics they use. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 11:27:00 -
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Caitlyn Tufy wrote:It's similar with low sec. All that a highsec carebear hears about it is "gate camps 24/7, EVERYWHERE!" So when he first enters low sec, he goes "oh god, oh god, we're all gonna die!" in a cloaked frigate. If he ends up landing on a gate camp, that confirms his beliefs and he'll never try again. But if he doesn't find a camp, he goes "hey, wait a second, it's all a lie, riches ahoy!" and becomes a low sec player. No, he won't become a low-sec player because instead of "gate camps 24/7, EVERYWHERE!" it's going to be "combat probes 24/7, EVERYWHERE!" This change will not change the collective carebear perception of low-sec.
CCP Greyscale wrote:Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs. You know, I've never seen one of these triage carriers at a gate, because I don't go to the two systems in the entire game where this could be a problem. If this is such a big issue for you guys (not enough missioners in Amamake? really?), then just do what some other guy said a few pages back and make sentry dps scale with signature radius. That way, frigates could barely be affected, battleships could be in a similar position to the current one, and caps would take fighter-bomber-like damage.
Also, for the love of god, don't make NPCs aggro people for can theft. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.03 13:30:00 -
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Agreed, the ship maintenance bailout has got to go. That **** simply doesn't belong here, and most of the people who use it only do so because they can (why pass on a legit advantage if it exists?)
As far as a low-sec buff, instead of a half-assed change that will only change the tactics gate campers use, why not go for something with a little bit more impact, such as boosting rat bounties to 0.0 levels, while at the same time making it so that only low-sec rats boost security status? On top of that, give people with positive ratings the ability to convert their spare status into tokens that can be traded and sold on the market/contracts.
Bam, instant low-sec buff. I guarantee that due to the time factor and danger in acquisition, these things will fetch a nice premium. Now all the pve bros have a reason to go to low because they can actually get rich there. They'll have to compete with each other for rats, and pirates will also have more targets (while at the same time being able to form protection rackets in systems they control).
Anyone got a dev position open? I'll do it for like a third of Greyscale's pay. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.05 08:07:00 -
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Xen Solarus wrote:Yeah so basicly selfish players, who don't care about improving eve as a whole, looking to protect their source of easy kills that queue nice and single file for your death-camp. And you're against more targets coming into low-sec because....... you'll actually having to go and look for them in system? Is that pretty much the basis for all of this whining from low-sec pvp "pros"?
Man you guys must really, really suck at pvp if all you can do is alpha the first fool that pops through a gate. I'm guessing directional scanners and probes must be something you don't need at all. I'm guessing its been a long, long time since you've had to look for your prey.
The whole point is to repopulate low-sec, and making it safer for people move to low and null. Opening the door, and making it harder for there to be a fleet waiting, doesn't change their vunerablility. The only difference is that they'll be in system collecting stuff. So more targets, but no-longer just as simple as turning up at a gate and blasting everything tasty that comes through.
OMG HOW UNFAIR IS THAT!!!! Stop assuming that people go to low-sec for anything but a shortcut to get to their destination in safe space. Aside from the pirates themselves, and their FW bros; but then again, these people know how to deal with gate camps anyway.
If people don't die in gate camps, they won't die at all, because they're not there to stay in the first place. Why? Because there's no reason to.
I killed my last guy in a low-sec belt sometime around 2006.
Xen Solarus wrote:I've yet to hear a decent argument for why this change would be a bad thing. Whining and threatening to unsub don't count btw. Yeah, you'd have to read the thread for that, and that would require much more work than just skimming through the first page, wouldn't it?
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Posted - 2012.08.05 22:48:00 -
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Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Every time some new Greyscale change comes out of the closet, it always concerns one or another form of non-consensual player interaction. That type of interaction immediately becomes the "laziest, least skillful form of PVP in EVE." First it was wars, then it was suicide-ganking, and now it's low-sec gate-camping. It seems to me that in the bears' eyes, all forms of pvp denote lazy, skill-less activities. And why shouldn't they think that way? After all, they spend their time painstakingly mining Veldspar, and then calculating how much Tritanium they need for two runs of a Raven BPO. It's difficult, honest labor!
God forbid these people would take an extra thirty seconds to warp to a celestial before warping to the next gate from a different angle, so as to avoid the smartbombs entirely. They simply can't spare the time from their busy, productive EVE lives for that kind of endeavor. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.05 23:04:00 -
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Hans Jagerblitzen wrote:I'm still hearing from most of you that there are some worthwhile ways we can tweak gate guns to enhance PvP on gates (tracking, range), just obviously not by making them into UBERWTFPWNED beasties. The simplest solution is to make them do damage based on signature radius, and to make tracking a factor to make speed tanks viable, at least for a short time (a tackled frigate won't move fast, so now players will be required to take initiative to exploit the sentries to their own advantage). This too would make frigates able to tank sentries for a while. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.05 23:13:00 -
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Alavaria Fera wrote:Destiny Corrupted wrote:Ensign X wrote:I called smart-bombing battleships fat and lazy and no-skill, which other than fat (admittedly it's not a fair descriptor), they most certainly are. It's the laziest, least skillful form of PVP in EVE. Every time some new Greyscale change comes out of the closet, it always concerns one or another form of non-consensual player interaction. That type of interaction immediately becomes the "laziest, least skillful form of PVP in EVE." First it was wars, then it was suicide-ganking, and now it's low-sec gate-camping. It seems to me that in the bears' eyes, all forms of pvp denote lazy, skill-less activities. And why shouldn't they think that way? After all, they spend their time painstakingly mining Veldspar, and then calculating how much Tritanium they need for two runs of a Raven BPO. It's difficult, honest labor! God forbid these people would take an extra thirty seconds to warp to a celestial before warping to the next gate from a different angle, so as to avoid the smartbombs entirely. They simply can't spare the time from their busy, productive EVE lives for that kind of endeavor. So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. (USER WAS BANNED FOR THIS POST) |
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Posted - 2012.08.05 23:38:00 -
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Alavaria Fera wrote:Destiny Corrupted wrote:Alavaria Fera wrote:So after gate camping, what's next, the bubble camp or the titan hotdrop? I think Greyscale might give "Awoxing" a look-over. We could probably use an internal pvp toggle for corporations. You know, for balancing. Oh. Alright, that makes sense, actually. There are enough tales of people blowing up their "corpmates" to help justify that, right? Friendly fire was never meant to be profitable. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.05 23:51:00 -
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sYnc Vir wrote:Honest question,
If whats stopping people entering losec is gate camps, cause they are always on gate. Why can't these people just form up and jump on into the gate camp together and lol stomp it? if they Orca out and away then at lease the gates now safe. Because they don't need you to tell them how to play their game, you griefer. If they want to play EVE and do all of their mining/missioning/plexing without having to worry about fighting other players, they should be able to do that because they pay subscriptions and are therefore entitled to get the things they want, despite clearly-stated game rules. Honest answer. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.06 03:41:00 -
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Ensign X wrote:You do not need to be proficient at a subject to generalize about it with knowledge. That's just silliness. Fixed that for ya. (USER WAS BANNED FOR THIS POST) |

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Posted - 2012.08.06 03:53:00 -
[34] - Quote
The point is that people who have little experience with certain aspects of EVE game play consider themselves qualified to steer development roadwork because they're able to draw conclusions without making inferences.
Ever hear the story about the car dealership manager who decided to have a two-for-one special because it's something that worked at the 99-cent store he previously ran? (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
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Posted - 2012.08.06 04:39:00 -
[35] - Quote
Pip Mayo wrote:It may be CCP expected players to police themselves, but they forget most gamers are a bloodthirsty lot and would rather blast and kill then sit around and protect the weak. So, as per your own words, despite most gamers being interested in blowing each other up in a game where you fit guns to your ships for the purpose of blowing stuff up, you want CCP to implement a pvp flag so the minority of people like yourself can derive enjoyment from the game at the expense of everyone else? Your idea is so detrimental to the spirit of this game that I'm sure not even Greyscale would give it a second of consideration.
You said it yourself: you should turn to another game you'd find more enjoyable. As much as I want EVE to thrive with a large subscriber base, it simply doesn't need players like yourself. I apologize if this somehow offends you, as that's not my intent; I'm simply being blunt. You don't buy a Call of Duty game, and then complain on their forums that players are ruining the experience for you by shooting you, when all you want is to travel around the maps and take screenshots of the nice scenery, right? Because that's essentially what you did with your post.
Pip Mayo wrote:The PvP kill-or-be-killed attitude sickens me. That particular line really got to me. It sounds like you should stay as far away from competitive multiplayer games as you possibly can. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
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Posted - 2012.08.06 06:49:00 -
[36] - Quote
I never told him to "gtfo." I told him that his attitude is so contrary to the spirit of this game, that there's no way he's going to enjoy it. You might think that we should change the game to suit the lowest common denominator, but I don't.
Whether or not a person plays the game for its combat pvp or industrial aspects makes no difference as long as that person accepts the fact that non-consensual pvp will always be a part of EVE. That is the true issue that lies at the heart of all these recent game changes and threads. (USER WAS BANNED FOR THIS POST) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
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Posted - 2012.08.06 12:49:00 -
[37] - Quote
I said it before, and I'll say it again: make it so that security status can only be gained in low, and allow people to sell off security status in excess of a certain point (let's say +1). Bump up the belt rat bounties as well, maybe by allowing battleships up to 1.25m in value to spawn.
It would be a completely player-regulated market. Make NPC aggro cause the same 15-minute timer that player aggro does for an extra kick. (USER WAS BANNED FOR THIS POST) |
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